Random crashes in OGSDevices-16.dll
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Hi (Sean),
I am officially near a final knockout. After assembling the main scene with all references and cranking the resolution of my own procedurally generated meshes up to be production ready, Maya crashes at random times, but far too often to be able to get anything meaningful done...
I was hoping that Maya2019 may solve this, but unfortunately, it crashes even harder, always directly after the scene was loaded.
For the case that it may be possible to check whats going on, I attached the log file. The CER number is:
CER_187986312
I need to know it its Maya or me. But I have been working with the relevant nodes (my nodes) for years without any problems and created huge scenes with them ( > 3 billion triangles ) back with Maya2016.
output window:
VCRUNTIME140.dll!memcmp
OGSDevices-16.dll!OGS::Devices::DeviceContextCache::DeviceContextCache
OGSDevices-16.dll!OGS::Devices::VertexBufferBuilder::AddVertexBuffer
OGSDevices-16.dll!OGS::Devices::VertexBufferBuilder::AddVertexBuffer
OGSRender.dll!OGSMayaConsolidatedNode::sAddToConsolidationMesh
OGSRender.dll!OGSMayaConsolidatedNode::sAddToConsolidationMeshWithVertexFiltering
OGSRender.dll!OGSMayaConsolidatedNode::Consolidate
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
tbb.dll!tbb::interface7::internal::task_arena_base::internal_wait
tbb.dll!tbb::interface7::internal::task_arena_base::internal_wait
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
tbb.dll!tbb::interface7::internal::task_arena_base::internal_wait
tbb.dll!tbb::interface7::internal::task_arena_base::internal_wait
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
OGSRender.dll!OGSMayaSimpleConsolidatedWorld::InitializeInternalScenes
OGSGraphics-16.dll!OGS::Graphics::SwapAgent::RealizeNode
OGSGraphics-16.dll!OGS::Graphics::SwapAgent::Visit
OGSGraphics-16.dll!OGS::Graphics::TraversalState::Reset
OGSGraphics-16.dll!OGS::Graphics::TraversalState::Reset
OGSGraphics-16.dll!OGS::Graphics::TraversalState::Reset
OGSGraphics-16.dll!OGS::Graphics::APipeline::Run
OGSRender.dll!OGSMayaBufferManager::operator=
OGSGraphics-16.dll!OGS::Graphics::ScriptInterpreter::RenderFragment
OGSRender.dll!OGSRenderGraphCompositeComponent::popPassSemantics
OGSRender.dll!OGSRenderGraphManager::evaluateGraph
OGSRender.dll!OGSRenderGraphManager::renderGraph
OGSMayaBridge.dll!OGSNodeContainer::NodeInstanceIterator::NodeInstanceIterator
OGSMayaBridge.dll!Ttask::initTbb
OGSMayaBridge.dll!OGSApplicationBridge::UpdateScene
OGSMayaBridge.dll!OGSMayaRenderer::updateScene
OGSMayaBridge.dll!OGSMayaBaseRenderer::performSceneRender
OGSMayaBridge.dll!OGSGeometryEvaluationOverride::~OGSGeometryEvaluationOverride
OGSMayaBridge.dll!OGSGeometryEvaluationOverride::~OGSGeometryEvaluationOverride
DataModel.dll!TidleRefreshCmd::refreshOGSRender
DataModel.dll!TidleRefreshCmd::refresh
DataModel.dll!TidleRefreshCmd::doIt
thanks