Message 1 of 7
"Convert to file texture" doesn't seem to be working.
Not applicable
06-28-2017
05:04 AM
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Hi,
I'm trying to convert a procedural ramp shader to a bitmap texture and the following happens: I shift-click the object with the texture on it and the texture swatch in Hypershade, select "convert to file texture" and, instead of creating a bitmap texture, Maya duplicates the procedural material and adds it to the shading network. What am I doing wrong? Thanks.
-- Mark B.