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I've got a mesh that I created in Maya, and I attempted to create UVs for it. When I exported it and loaded it into Unity and live linked it to Substance Painter, I noticed that the textures I would apply in SP were quite low res. The textures themselves are high res, but on both SP and Unity, the textures just looked blurry and terrible. I've attempted to find the answers for the past few days but I haven't gotten responses or didn't know what to actually search for. What could the problem be? I presume that it has something to do with the resolution of the UVs, yet can't figure out how to increase the resolution of the UVs so that when I export my .FBX file, the UVs are at a higher resolution, rather than just exporting a snapshot of the UVs at a higher resolution and editing it like that.
I desperately need help, thanks!
Solved! Go to Solution.