problem with texturing and units

problem with texturing and units

mikhailkonstantin3d
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problem with texturing and units

mikhailkonstantin3d
Advocate
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hello there .. I have a problem and I attached a photo .. I made a bricks texture in photoshop the size 30,000 CM ! I want to texture a wall it's units 725 and that's mean 725 CM .. right ? so I made that texture that big because when I assign it to the wall it should be look as a small and tiny bricks in UV editor and off course on the wall too .. right ? so when am applying it this what happening, look at the photo this is what happeningthis is what happening

so how I can make it on the wall looks small tiny bricks ? .. I even in UV editor chose UV shell and selected them all and scaled them it worked (look at the photo)but there is a problem .. the photo is repeating itself .. like this look at the UV editor how i scaled  the faces .. and look at the wall how it repeated itselflook at the UV editor how i scaled the faces .. and look at the wall how it repeated itselfthanks for any help 

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Message 2 of 6

sean.heasley
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Hi @mikhailkonstantin3d

 

The units value of a model won't work with a texture unit like you mentioned.

 

You would need to work with the UVs themselves and or the tiling value of the texture to make it look like natural bricks.

 

Also the repeating of the image will happen because the texture is not seamless. You can only make a texture look so unique before it repeats itself depending on the size of the texture.

 

If you don't want the texture to repeat, you need to keep all of your UVs inside the 1x1 square and increase the size of the texture.

 

Otherwise you'll have to either increase the UVs like you did, or tile the texture so instead of 1x1 it is 4x4 for example however this will repeat the texture like in your image.

 

Please let me know if this information helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

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Message 3 of 6

mikhailkonstantin3d
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welcome back mr. sean heasley from ur trip .. I hope you had a great time .. 

 

so as I understood the UV 1x1 square can be adjusted to be 2x2 or more for example ? or I understood wrong ? and can u tell me if I selected a face of a cube then went to UV tab then Planar (settings) and chose best plane and hit okay .. so the UV's is adjusted .. so can I export it as I can say or do something to send it to photoshop for example so I can make my texture there as exact as it must be ? I used another 3d software I could do it there as I say .. so in maya is there something like this ? or something similar can help to make the textures as exact as the selected face ? I hope u understood me .. thanks a lot for ur answer 

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Message 4 of 6

sean.heasley
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Accepted solution

Hi @mikhailkonstantin3d

 

You have a few options.

 

Scaling the Uvs or Increase texture tiling:

You can scale the UVs or increase the texture tiling however you are going to notice the tiling like in your screenshot. This is be cause your texture isn't seamless and has the noticeable dark section. This however could be cleaned up in photoshop so the repeating doesn't look as obvious.

 

What I recommend you do:

I recommend that you simply increase the number of bricks in the texture and/or use a different brick texture.

 

If you're working in Substance Desinger for example, you can simply increase the amount of bricks so they appear smaller but the resolution is still 1024x1024. However, if you are limited to that one image, you could increase the resolution of the texture to 2048 or 4096 and then copy paste the image so it fills the image. However this will show the tiling issue again that I mentioned above and would need to be fixed.


This video has some good information on tiling textures and should help you out!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

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Message 5 of 6

mikhailkonstantin3d
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Advocate

now I understood it very good and thanks to you, I wanna say what I understood so others may understand too ..

so I was taking the size of the wall like 3mx3m and making it on photoshop and it was not working .. now I understood the problem that I had .. it was about the UV square is 1X1 so I just need to make a normal texture not too big and just make the bricks smaller so it will fit the wall as it should be 😄 .. how silly I was .. thanks you helped me  

Message 6 of 6

sean.heasley
Alumni
Alumni

Hi @mikhailkonstantin3d

 

No problem glad I could help Smiley Happy!

 

 

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