Hi. I'm working on a project that uses Maya Geometry Cache. I need to paint off areas of my model where I don't want the animation cache to be applied, but with my great surprise I realized that the Paint Cache Weights Tool doesn't work at all. You can paint the influences, but the cache deformation don't change at all, no matter what value you paint.
I've tested it in Maya 2019, Maya 2020 and Maya 2022. None worked. And since the Maya Cache is a very old feature, I assume that tool is probably broken since many years and nobody noticed it.
I don't have immediate access to older version of Maya to se see if the feature was working at some point in the past.
Right now I'm kinda screwed, I really need that Paint Cache Weights Tool for my project... ๐
What kind of geo it is? You probably could have used something else, like blendshape and paint out unnecessary parts from there - this works for sure.
P.s. I have no XP with PCWT.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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I guess, you are still able to have alembic driven mesh A and (bound) base mesh B. Then make a blendshape for B from A, and paint A's weights. No?
,,,_ยฐ(O__O)ยฐ_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
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