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If I have a Normal map exported from Zbrush or downloaded from the internet where do I plug it in Arnold for Maya ? I see I can go under GEOMETRY in aiStandardSurface and than BUMP MAPPING. But is this the same like using aiBump2d or aiNormal Map node in HyperShade ? When I use these nodes I can't figure out once the image is uploaded where are these nodes suppose to be plugged in ? In aiStandardSurface shader tab in Hypershade there is no such a slot. There are Base, Base Color, Diffuse Roughness, Specular,....last Normal Camera and nowhere any Normal, Bump or Displacement slots. How is this done ? Thank you.
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