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Hi,
I’ve been learning Maya recently and ran into a problem that extensive google searching hasn’t been able to solve. I was following this tutorial for creating multi tile shaders https://www.youtube.com/watch?v=3iP3A30Oq4A, and well it worked for the diffuse maps, I haven’t been able to get it to work for my bump maps (or any other maps for that matter). For context, here is an image of my shader network in hypershade. In trying to fix this I found that a single bump map plugged directly into the Normal Camera node works fine, but when multiple maps are plugged in via a layered texture box, nothing appears to happen. This is the case even though each texture file has been translated to its correct position in the UV space, wrap U and V are turned off, and the blend mode for everything has been set to add. I also tried the method of plugging one map into the Normal Camera node and setting the UV tiling mode to 1-based (Mudbox). The other texture files were found (because they used the correct naming convention), but the shader didn’t change. I then tried setting the UV tiling mode to explicit tiles, but when I clicked Add Explicit Tile in order to add the next texture file, I received the following error: # Error: line 1: AttributeError: file <maya console> line 1: 'module' object has no attribute 'internal'. Using the explicit tile method on my diffuse maps (which were already working) produces the same error. Any ideas as to where I’m going wrong here and what I can do to get my multiple bump maps to display?
Thanks
Micah
Solved! Go to Solution.