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02-09-2014
05:46 AM
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Whenever I overlap UV shells in the UV editor either by transfering UV maps between mirrored objects, or simply copying objects, or by manually snapping UVs on top of each other, I run into a problem when I want to move those overlapping shells. When I marquee select all those UVs or hit Select Shell and then try to move all of them at once with the move tool, they become misaligned. In certain cases they snap back together or are only off a little, but most of the time, they jump around in a weird fashion.
Is this a known bug, or am I doing something wrong? I there maybe a workaround? Thanks!
Solved! Go to Solution.