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Moving overlapping UV shells in UV editor leads to misalignment

Moving overlapping UV shells in UV editor leads to misalignment

Anonymous
Not applicable
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Message 1 of 5

Moving overlapping UV shells in UV editor leads to misalignment

Anonymous
Not applicable

Whenever I overlap UV shells in the UV editor either by transfering UV maps between mirrored objects, or simply copying objects, or by manually snapping UVs on top of each other, I run into a problem when I want to move those overlapping shells. When I marquee select all those UVs or hit Select Shell and then try to move all of them at once with the move tool, they become misaligned. In certain cases they snap back together or are only off a little, but most of the time, they jump around in a weird fashion.

 

Is this a known bug, or am I doing something wrong? I there maybe a workaround? Thanks!

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Accepted solutions (1)
2,175 Views
4 Replies
Replies (4)
Message 2 of 5

_sebastian_f
Advisor
Advisor
Accepted solution

try deleting the history before moving the uv´s or only move the uv´s of the "master" object you used for the uv transfer otherwise you get some double transformation!

Message 3 of 5

Anonymous
Not applicable

Thanks, deleting history worked! The more I use Maya, the more I realize that deleting history regularly is pretty important. It's become my first and most used shelf button.

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Message 4 of 5

Anonymous
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Hi,

I have two overlapping shells. I´m trying to move them apart but they would not move, although selection shows they are two different shells. Also, I can not see the seam borders.

I´ve deleted history of my mesh but it does not make any difference

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Message 5 of 5

Anonymous
Not applicable

oooo!

I see!, soft selection was active. Sorry

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