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Morphing UVs with Blendshapes

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Parmenides
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Morphing UVs with Blendshapes

How do you morph UV's?  If I take 2 meshes with the same number of verts and different UVs, blendshape ignores the target UV and just stretches it.  When you have text or a distinct pattern this looks awful. 

 

In the image below I created the mesh  (A), duplicated it and created a new UV (B) then created a blendshape from A to B. 2nd row (L) is the undesired stretched result which should look like the right side.  

 

UVMorph.jpg

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Parmenides
in reply to: Parmenides

Finally figured it out. The missing step was transferring the UVs with 'Mesh/Transfer Attributes'.  Made an explainer for anyone that may be interested:  https://vimeo.com/870508620?share=copy

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