New to Maya, been learning from a university. I found a Link model (Legend of Zelda) on Models Resource. Opened OBJ in Maya and so far so good (besides the triangle polys, but that's not the current topic).
I'm having a problem with getting the eye geo and eye socket geo to be visible simultaneously. So far, I've moved the eye geo in front of the socket geo, then went into Hypershade and messed with transparency.
Image below shows how the model should look. The attachments are what I'm encountering in Maya.
New to Maya, been learning from a university. I found a Link model (Legend of Zelda) on Models Resource. Opened OBJ in Maya and so far so good (besides the triangle polys, but that's not the current topic).
I'm having a problem with getting the eye geo and eye socket geo to be visible simultaneously. So far, I've moved the eye geo in front of the socket geo, then went into Hypershade and messed with transparency.
Image below shows how the model should look. The attachments are what I'm encountering in Maya.
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