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Maya viewport problem - far objects disappear

8 REPLIES 8
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Message 1 of 9
Anonymous
12214 Views, 8 Replies

Maya viewport problem - far objects disappear

hi l was setting up blue prints car to model when l imported the images and changed their width and height to the images resolution
l started having this problem whenever l zoom in l get this( the planes start to disappear from the center)....any body can tell me how can l fix this!

8 REPLIES 8
Message 2 of 9
Anonymous
in reply to: Anonymous

select your came and in the att editor change near and far view distance.. default is 0.01 and 1000 i guess.. set it to 1000000..
Message 3 of 9
Anonymous
in reply to: Anonymous

htanks so much problem solved
Message 4 of 9
Anonymous
in reply to: Anonymous

This was bugging me for flipping years. Thanks lol
Message 5 of 9
Anonymous
in reply to: Anonymous

it was bugging me for flipping years too (:
Message 6 of 9
Anonymous
in reply to: Anonymous

lol yeah I had this problem too awhile back...


just a word of caution, don't let your maximum and minimum distances have too large of a separation, because it will cause some graphical anomalies in your working window...I know because it did it to me 😉
Message 7 of 9
Anonymous
in reply to: Anonymous

Hey!
That helped me. I just purchased a OBJ model to use for a commercial. When imported I saw absolutely nuthin. I'd select an object in the outliner and then hit the F key to zoom to it. It only became visible while Maya zoomed in. Once it reached the object it became disappeared.

I adjusted the camera's attribute for distance and it all appeared like magic.
Thanks for sharing.
--
Gary Turner
Producer/Director/Animator
Time Warner - Honolulu
http://gtcable.deviantart.com/
Message 8 of 9
n8skow
in reply to: Anonymous

You can go into the Maya preferences and set a larger default value for the camera clipping plane if this is a constant issue...
Message 9 of 9
Anonymous
in reply to: Anonymous

I love you, this works T_T Thank you!!!

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