maya to substance painter to unreal 4 workflow

maya to substance painter to unreal 4 workflow

Anonymous
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Message 1 of 4

maya to substance painter to unreal 4 workflow

Anonymous
Not applicable

hi,

atm I've figured out a work flow to get a static mesh from zbrush into unreal. first by transferring to maya where I create a low poly mesh and a uv map for each subtool.  then I bake the high poly models onto the low polys in substance painter and make it look pretty and export the textures. then finally import the lowpoly subtools into unreal and apply a material made from the textures and piece the individual components back together in a blueprint file (if theres more than one subtool)

 

however I now have a model I want to rig and animate before going into unreal I assume the process would be the same except instead of going into unreal after substance painter I should take it back to maya apply the textures in there then rig the model and export it as one thing to be imported into unreal.

 

Could someone give me a brief overview of the steps needed to get from having a bunch of low poly .obj's to having a rigged model textured in substance painter and exported ready for unreal, I can get the details from youtube but there's a lot of tutorials with diferent workflows in mind so im finding it difficult figuring out which methods are relevant.

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sean.heasley
Alumni
Alumni
Accepted solution

Hi @Anonymous and welcome to the community!

 

There actually isn't anything that different to do here. What you would do is make the model, paint it in substance then back in Maya you can assign a basic shader with the albedo in the color tab so you can see how the model looks. From there you just need to rig and animate how you want and export to UE4. Once in UE4 just create a material and assign it to the model like usual and you should be good to go!

 

This is a quick and easy export animation video to UE4 that could help!

 

 

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Message 3 of 4

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

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Message 4 of 4

Anonymous
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Yeah it worked perfectly was gonna reply when finished in case I hit a snag and ive only just finished it now. cheers for the help.

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