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Maya Reference Changes Material File Texture Paths
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Hello,
I have a spacesuit Maya asset with materials and textures.
In another Maya file for a shot, I have a reference to the spacesuit asset.
However, for some reason, the reference is changing the texture paths in the referenced Maya file. I can't figure out how or why.
e.g. in the spacesuit asset Maya scene file, one of the materials has a base color texture path as:
/Volumes/M2_10TB_2022B/m2/asset/humanMade/SpaceSuit/03_Texture/M2_SpaceSuit_TextureButtons_MCifuentes_V03/SpaceSuit_ProjectFile/sourceimages/aiYellow_Aluminum_BaseColor.<UDIM>.png
However, in the shot Maya file, when I reference the spacesuit asset, the same material base color texture path changes to:
/Volumes/M2_2021/m2/asset/humanMade/spaceSuit/03_Texture/M2_SpaceSuit_TextureButtons_MCifuentes_V03/SpaceSuit_ProjectFile//sourceimages/aiYellow_Aluminum_BaseColor.1001.png
How and why would a reference to a Maya file change the paths of the material texture files?
Any insight would be much appreciated.
Thanks