Maya 2025-2026 on Linux
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Hi! Here is a topic about the two latest Maya versions, running on Linux.
Background: Maya runs just fine on Linux with Wayland session up to version 2024.
Current issue: starting form Maya 2025 (and now 2026), the Viewport 2.0 is black, and so is the UV Editor viewport. Possibly also other editors that use some OpenGL Qt view/widget.
The only solution is to switch to an X11 session. Installing it is not difficult, but this operation downgrades the whole Qt6 package ecosystem, along with all the system applications that rely on it. It goes without saying that this is not ideal (if not proper unacceptable).
This happens coincidentally with Maya switching from Qt5 to Qt6, which most Linux distros support both. However Maya's version is a bit older than what comes with most distros.
Now, the issue is Wayland compositor full support (which, again, works just fine up to 2024), considering that both GNOME and Fedora (the cutting edge "experimental platform" for RHEL and its down-streams, including Rocky) are planning to drop support for Xorg (= X11) entirely on their next release.
Are you guys at Autodesk planning to take action and make sure Maya works on Wayland sessions? And not like "it goes for Maya 2027" kind of plan?
Companies can't keep using outdated software for much longer.
Seriously, telling your customers to just switch to an X11 session is not a solution. It feels like Maya and most importantly on Linux is kind of a neglected child.
I mean, Maya current situation:
glTF import/export support missing (which is good for use with game engines as well as an exchange format),
Collada export is broken for skinned meshes since Maya 2025 (open source glTF conversion tools from Khronos Group are based on that format) already reported mid 2024
https://forums.autodesk.com/t5/maya-forum/bug-collada-export-is-broken/m-p/13001759
which hinders the use of a workaround to get the previous point sorted
FBX does not support the latest shaders you added and is locked at its 2020 version of development...which glTF would solve...
and now a second Maya version that's got the same issue on Linux running on a Wayland session and a historically relevant feature being broken for the same amount of time.
Please, seriously, please. Look into this Wayland compositor issue ASAP, for real. Or find a way for Linux users to make it work. X11 is not an acceptable solution.
Thanks
Edit to add:
@kelly_hynes @code13th01 @juan_bruscoQ3U5H
even more context on how a by now 2 years old broken feature has not been addressed yet
https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/cant-export-joint-skeleton-dae-on-ma...
specifically message 5