Maya 2023 weird boolean behaviour
Hi,
So i noticed some weird boolean behaviour in maya 2023 / 2023.1.
Difference Boolean in particular.
So when i perform a difference boolean, it works as i expect, the issue starts when trying to clean up the operation.
2 things happen.
- The Shading Group gets disconnected.
The shader turns green as soon as i perform any further operations on that mesh, such as connecting or welding verts for example. This gets pretty annoying very fast, when performing lots of operations during a modeling session.
- I dont know what happens exactly, but when connecting vertices on the boolean object, maya does a bunch a weird connections by itself. Something that did not happen in older version of maya.
This way, cleaning up a boolean mesh becomes a lot harder than it should be.
This happens even after freezing transforms and deleting history on that object!
The red line indicates the connection i did. The rest is what happens once i hit connect components.
As an addition to that, maya also seems to disconnect shading groups on bridged faces at times.
The green faces are faces created with the bridge operation.
I guess both these behaviours are not intended, as they havent been present in older versions, and they make no sense to me.
Maybe someone can elaborate on that.