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Maya 2022 USD Updating and exporting/converting FBX
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06-01-2021
08:55 AM
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Hi guys, just trying to use USD as a reference system so as a team we can split the work with a better system/architecture.
Now im facing these 2 things:
Create a usd asset.
Import my usd asset into new scene in a new stage layer.
Modify my usd asset.
How can i update the USD asset in the scene without reopening maya?
What about if i want to convert the USD into maya assets? I mean once i have the scene ready i want to combine or modify the assets and also export them as a FBX. Is it possible?
Dont know if USD will works for me maybe its not meant to be used like this?
Thanks