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Hi everyone. I'm new to the forum and relatively new to Maya, so I apologize in advance, if this is the wrong place to ask this 😉
Here's my problem: I had to switch out both my CPU and my motherboard because of a defect in the process reinstalled everything. Now, whenever I start Maya 2018 or 2017 I get this error:
I already tried updating my graphics card driver to the newest version and rolling it back to the recommended version by autodesk. I allowed it access through the firewall manually and I did a clean reinstall. I also tried running it in compatibility mode with both Windows 7 and Vista/XP. If I was able to get into the interface, I would also try to change the saving format to mb, but that is not an option, as Maya crashes on startup.
The Output Window prints:
Initialized VP2.0 renderer {
Version : 2016.11.38.12. Feature Level 5.
Adapter : GeForce GTX 1080 Ti/PCIe/SSE2
Vendor ID: 4318. Device ID : 6918
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 11264 MB.
CPU Memory Limit: 15493.4 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Stack trace:
igdrclneo64.dll!clGetKernelSubGroupInfoKHR
igdrclneo64.dll!clGetKernelSubGroupInfoKHR
igdrclneo64.dll!clGetPlatformIDs
igdrclneo64.dll!clEnqueueTask
IntelOpenCL64.dll!clEnqueueWriteBufferRect
IntelOpenCL64.dll!clEnqueueWriteBufferRect
OpenCL.dll!clGetHostTimer
ntdll.dll!RtlRunOnceExecuteOnce
KERNELBASE.dll!InitOnceExecuteOnce
OpenCL.dll!clGetExtensionFunctionAddress
clew.dll!clew_cl_d3d11Init
clew.dll!clewInit
OpenCLUtilities.dll!TopenCLInfo::TopenCLInfo
OpenCLUtilities.dll!TopenCLInfo::initialize
OGSMayaBridge.dll!OGSMayaBridge::CreateOGSRenderer
OGSMayaBridge.dll!OGSMayaBaseRenderer::initialize
OGSMayaBridge.dll!OGSGeometryEvaluationOverride::~OGSGeometryEvaluationOverride
OGSMayaBridge.dll!OGSMayaBridge::Create3DViewportRenderer
maya.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
ExtensionLayer.dll!Tapplication::start
maya.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
maya.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStartSystem Specs: - NVIDIA GeForce 1080Ti - Intel i7 7700K - ASUS MAXIMUS IX HERO (z270) - Windows 10 64bit Pro
Solved! Go to Solution.