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Hi,
I used to use the Legacy Render Layer system, but as you may know, it is often quite buggy; losing overrides, making scenes completely unrenderable, etc.
I was keen to use the new system, but I'm hitting a bottleneck. I can't override single shaders on geometry shells with multiple shaders.
For example, I have a character with limbs, torso and head all as separate shells. The head has 3 different shaders. When I try to override any number of them, 1 or all 3, the override does not behave as expected. It doesn't override one of the shaders.
What I do, is create a collection, add my mesh, then add a shader override. I drop in the shaders I want to replace and assign an override shader.
I've tried this with a simple cube where there are two shaders. I can't seem to replace a single shader.
I don't know if this is missing functionality or a bug, but I've now reverted back to the Legacy system and it's just bugged out on me.
I'm quite desperate and in need of some urgent assistance. If I am using the feature incorrectly, please may someone direct me somehow?
Kind regards,
Ed
Solved! Go to Solution.