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Maya 2016, part of object turned to black. Help

10 REPLIES 10
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Message 1 of 11
Anonymous
28603 Views, 10 Replies

Maya 2016, part of object turned to black. Help

I was just practicing modelling, following a step by step tutorial but somehow I got this happened to my object, which I don't think supposed to


sword2.PNGmayasword.PNG


How do I fix it?

10 REPLIES 10
Message 2 of 11
Anonymous
in reply to: Anonymous

Try to select black faces and go to mesh display>reverse.

Message 3 of 11
Anonymous
in reply to: Anonymous

Tried it, nothing happened.

Message 4 of 11
mspeer
in reply to: Anonymous

Hi!

 

3 possible scenarios:

1. Normals are reversed, can be checked in Viewport Menu with Lighting -> Two Sided Lighting (toggle on/off).
Make sure the normals are unlocked,
Mesh Display -> Unlock Normals, then
Mesh Display -> Reverse Normals

2. A Color Set is applied.
Mesh Display -> Color Set Editor (Select Color Set and hit "Delete")

3. Wrong Material.
Assign the correct Material to the faces, or the whole object.

 

Message 5 of 11
lauris4747
in reply to: Anonymous

This happens because of reasons other mentioned, but also if merged parts had different materials/uv sets. Those uvs have to be manually moved to default map trough uv editor. For me it is very annoying, since I have to merge ten thousands of objects.

Message 6 of 11
soongstephanie
in reply to: mspeer

So helpful. THANK YOU

Message 7 of 11
m.aertsSSM66
in reply to: mspeer

Thanks! This helped me with maya 2020 too!

!

 

Message 8 of 11
b.l.rutlidge
in reply to: Anonymous

None of these solutions worked for me, so worst-case scenario:

Do a plane obj export of the model import that back into Maya and reapply your textures.

 

Hope this help people in the future 🙂

Message 9 of 11
s20000173
in reply to: b.l.rutlidge

Hi!

even though its a late response, this might help somebody.

Try Lighting > select "use default lighting".

Sometimes you might accidentally press 7 which toggles on "all lighting"

s1_0-1680255948001.png

 

Message 10 of 11
mohid_metadortVUS2Z
in reply to: Anonymous

I Faced this problem while combining all meshes of my Character in maya & The One Way That worked for me Is to Copy UV sets from  Map that are not showing and paste them to the one that is showing in the first place then past the rest Uv shells to the main map through UV SETS - COPY VU'S ( If the there's only one texture of all meshes) 

Message 11 of 11
ls100s
in reply to: m.aertsSSM66

I just had this problem with 2022 as well. this helped. Thank you!

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