I was just practicing modelling, following a step by step tutorial but somehow I got this happened to my object, which I don't think supposed to
How do I fix it?
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
3 possible scenarios:
1. Normals are reversed, can be checked in Viewport Menu with Lighting -> Two Sided Lighting (toggle on/off).
Make sure the normals are unlocked,
Mesh Display -> Unlock Normals, then
Mesh Display -> Reverse Normals
2. A Color Set is applied.
Mesh Display -> Color Set Editor (Select Color Set and hit "Delete")
3. Wrong Material.
Assign the correct Material to the faces, or the whole object.
This happens because of reasons other mentioned, but also if merged parts had different materials/uv sets. Those uvs have to be manually moved to default map trough uv editor. For me it is very annoying, since I have to merge ten thousands of objects.
None of these solutions worked for me, so worst-case scenario:
Do a plane obj export of the model import that back into Maya and reapply your textures.
Hope this help people in the future 🙂
Hi!
even though its a late response, this might help somebody.
Try Lighting > select "use default lighting".
Sometimes you might accidentally press 7 which toggles on "all lighting"
I Faced this problem while combining all meshes of my Character in maya & The One Way That worked for me Is to Copy UV sets from Map that are not showing and paste them to the one that is showing in the first place then past the rest Uv shells to the main map through UV SETS - COPY VU'S ( If the there's only one texture of all meshes)
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