Maya 2016, part of object turned to black. Help

Maya 2016, part of object turned to black. Help

Anonymous
Not applicable
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11 Replies
Message 1 of 12

Maya 2016, part of object turned to black. Help

Anonymous
Not applicable

I was just practicing modelling, following a step by step tutorial but somehow I got this happened to my object, which I don't think supposed to


sword2.PNGmayasword.PNG


How do I fix it?

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Accepted solutions (1)
38,361 Views
11 Replies
Replies (11)
Message 2 of 12

Anonymous
Not applicable

Try to select black faces and go to mesh display>reverse.

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Message 3 of 12

Anonymous
Not applicable

Tried it, nothing happened.

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Message 4 of 12

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

3 possible scenarios:

1. Normals are reversed, can be checked in Viewport Menu with Lighting -> Two Sided Lighting (toggle on/off).
Make sure the normals are unlocked,
Mesh Display -> Unlock Normals, then
Mesh Display -> Reverse Normals

2. A Color Set is applied.
Mesh Display -> Color Set Editor (Select Color Set and hit "Delete")

3. Wrong Material.
Assign the correct Material to the faces, or the whole object.

 

Message 5 of 12

lauris4747
Contributor
Contributor

This happens because of reasons other mentioned, but also if merged parts had different materials/uv sets. Those uvs have to be manually moved to default map trough uv editor. For me it is very annoying, since I have to merge ten thousands of objects.

Message 6 of 12

soongstephanie
Observer
Observer

So helpful. THANK YOU

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Message 7 of 12

m.aertsSSM66
Community Visitor
Community Visitor

Thanks! This helped me with maya 2020 too!

!

 

Message 8 of 12

b.l.rutlidge
Contributor
Contributor

None of these solutions worked for me, so worst-case scenario:

Do a plane obj export of the model import that back into Maya and reapply your textures.

 

Hope this help people in the future 🙂

Message 9 of 12

s20000173
Community Visitor
Community Visitor

Hi!

even though its a late response, this might help somebody.

Try Lighting > select "use default lighting".

Sometimes you might accidentally press 7 which toggles on "all lighting"

s1_0-1680255948001.png

 

Message 10 of 12

mohid_metadortVUS2Z
Community Visitor
Community Visitor

I Faced this problem while combining all meshes of my Character in maya & The One Way That worked for me Is to Copy UV sets from  Map that are not showing and paste them to the one that is showing in the first place then past the rest Uv shells to the main map through UV SETS - COPY VU'S ( If the there's only one texture of all meshes) 

Message 11 of 12

ls100s
Explorer
Explorer

I just had this problem with 2022 as well. this helped. Thank you!

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Message 12 of 12

strixserpent
Community Visitor
Community Visitor

Thank you so much, kind stranger! Disabling the two-sided lighting feature did the trick! 😄

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