I'm experiencing a strange bug that makes working with OpenGL Core profile impossible. All text inside viewport simply disappears and is replaced with tiny dots - see attachment. The only way to work with maya 2016 - is to roll back to the standard OpenGL or DX11 mode. But in this case I get many other problems like displaying subd-cage even with cage turned off in smooth preview mode (for DX11 - see attachment) and so on. Anyway I can't get any benefits from new accellerated Core viewport staying within old modes.
Does anyone have an idea of what's going on and how to solve it?
P.S. Surely, the PC is up-to-date, including OS and all latest drivers.
P.P.S. My teammates have exactly the same Core-viewport problems on different configurations - from desktop workstation to laptop.
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