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Make current transform values the new default

Make current transform values the new default

Dejon
Contributor Contributor
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Message 1 of 7

Make current transform values the new default

Dejon
Contributor
Contributor

I have modified the transform values (location, rotation and scale) and I would like these values to be zeroed out. In other words, location and rotation values are zero and scale is set to one. I don't want to change the values themselves, just make the new transform values the baseline for this model. The only thing that I can find is how to revert back to the original zero values, which is not what I want. Can anyone help?

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Accepted solutions (1)
2,401 Views
6 Replies
Replies (6)
Message 2 of 7

brentmc
Autodesk
Autodesk

Hi,

 

Modify > Freeze Transformations can be used to bake the current transform values into your model and reset the transform back to identity.

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Brent

Brent McPherson
Principle Engineer
Message 3 of 7

Dejon
Contributor
Contributor

Thanks for the tip. When I try it, however, Maya gives me an error to the effect “Failed because pelvis has skin attached”. Should your tip work with skinned meshes?

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Message 4 of 7

brentmc
Autodesk
Autodesk
Accepted solution

No, freeze applies the transforms onto the geometry so it is not suitable for skinned meshes.

 

In rigging this would need to be done at the rigging stage. (by adding extra transforms into the rig to hold offsets etc.)

--

Brent

Brent McPherson
Principle Engineer
Message 5 of 7

Dejon
Contributor
Contributor

So I’m guessing that this can’t be done with a skinned mesh?

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Message 6 of 7

tdHendrix
Collaborator
Collaborator

If you're using Maya 2020 or above you can try to put the transform values in the Offset Parent Matrix and zero out the channel box values like this:

 

topm.jpg


Greg Hendrix - Senior Technical Animator
LinkedIn : Twitter
Message 7 of 7

Dejon
Contributor
Contributor

I'm using 2019 so that won't work. Thank you both for the help.

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