Legacy Fbx Asset Missing UVs set in Maya 2022
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Recently, upgraded to Maya 2022 and need to have my files working within that Maya version. I have some old models in the fbx format. Although they're very simple the shear number of them makes it a impossible task to try to manually fix them all.
These models when I import them into Maya 2022 (even 2023) it opens up the mesh fine but it's missing its UV set. The UV Editor shows nothing, no visible UV shell of any sort.
The same files can be open in up to Maya 2020 without the missing UV issue. It also can be opens in Blender just fine with visible UVs. Even in the Unity Game Engine it imports in just fine with working UVs.
Attached is a fbx example of the model.
Any help would be greatly appreciated. I feel like I'm missing a setting or something.
I'm at a completely lost.