Lambert1 is overriding materials

Lambert1 is overriding materials

william.braddickUCSTB
Explorer Explorer
2,491 Views
2 Replies
Message 1 of 3

Lambert1 is overriding materials

william.braddickUCSTB
Explorer
Explorer

hey so im very new to maya but i am creating a project for a class assessment. im making an environment and i have given each object its own material, however some of the objects have both the material i assigned to it and also lambert 1 on it. As a result of this when i import my environment to substance painter whenever i try to put a material on an object in painter it covers a bunch of different objects that i dont want it to. when i look in painters texture list some of the objects i have given materials to dont appear and instead are replaced by lambert 1 so i cant texture some objects without also painting like 6 different things. I have read a bunch of forums and nothing has worked or its too advanced for me to understand. (use default material is not checked in maya)

Accepted solutions (1)
2,492 Views
2 Replies
Replies (2)
Message 2 of 3

Christoph_Schaedl
Mentor
Mentor

Make sure you dont assign materials to faces. And delete the history before assigning the new material. Use only lambert shaders. 

----------------------------------------------------------------
https://linktr.ee/cg_oglu
0 Likes
Message 3 of 3

william.braddickUCSTB
Explorer
Explorer
Accepted solution

Update: i figured out that by using OBJ files instead of fbx files to move my project to different softwares it pretty much fixed it. 

0 Likes