Hi,
I am trying to transfer my interactive groom to a duplicated scalp mesh, to compress the groom with no modifies to ease cache export to UE5.
If I export cache without transfer, with all modifiers not baked in, it looks all wrong in Unreal (looks almost hollow, perhaps density mask is not being exported.)
As explained in this video (at 1 min):
https://www.youtube.com/watch?v=9FYgoPZAZRA
As soon as I hit transfer Maya crashes.
I notice that it works with geo that has no Xgen description attached, but the groom looks incorrect..
Any ideas what I am doing wrong?
Thanks.