Hi @Giovanikc
Thanks for attaching the file!
It looks like an issue with your groom but it also looks similar to an issue in this thread.
The solution from that thread was:
"Ok.
First, no, a clump modifier is not needed but I think you need some more info on what the conversion actually does.
When you convert a groom to Interactive Groom Splines, it bakes out the final result to primitives. It does NOT bake out density maps or modifiers, just the pure geometry of the final result is converted.
This will likely mean that you're linear wire modifier has guides all over the surface, not just in the area where the primitives are. If you were using desnity maps in XGen, you will need to recreate them in IGS to drive the guide placements. Any Clump modifiers will also be affected by this as clumps will be generated across the whole surface.
Another factor to bear in mind with conversion is that the density masking and multiplier on the converted grooms base node will not work as the hairs are not being generated by the base node, but are the baked result of the the XGen groom.
You can however, use the converted groom as an Interpolation source for a new, empty groom that will then be able to use the density maps and multiplier.
Groom Transfer Interpolation"
Please let me know if this information helps!