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Humanik - Locking joint attributes

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Anonymous
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Humanik - Locking joint attributes

Hi, 

 

I've got a special case, my character needs to have one joint with static (locked) attributes, but when i lock them in Atrribute Editor a control rig is unusable. Is there is some way to lock this joint or do I have to manually delete all transformations after I'm done with animating? 

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