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It's impossible for me to rotate an object with infinite precission. I don't really need infinite precission, but I would like my rotate tool (and those other tools as well) to be more precise. Because a picture tells a 1000 words, here's a picture of my problem:
If I drag on the rotate widget a little bit, the object won't rotate smoothly, rather it rotates in tiny steps that are equal or larger to step snap rotation at 0.01 value.
As you can see I can't get this object to be rotated so that it's completely level with the planar surface underneath it, which itself is at a random angle. These are the 2 closest "steps" of rotation that Maya allows right now, with my settings. In effect my rotate tool has a tiny step snap that I can't turn off. How do I make my rotate, move and scale tools more precise/smooth? Or is there a better way to get this object level with the randomly slanted surface underneath it?
I already tried:
-Deleting history
-Freezing transformations
-Setting working units to centimeters instead of meters
-Fiddling around with the "tolerance" sliders on that same window
None of these things had any effect.
I'd rather not share the project file.
Thanks in advance,
-D
Solved! Go to Solution.