I have created a bump map using Maya for a material of my wall.
Is there a way where I can export this map into a normal map to use in other editors?
I know you can snapshot a material Albedo using UV editor. So is there a similar way where I could see the bump map in the UV editor to snapshot onto?
Many thanks!
This ^^^
into...
This...
Solved! Go to Solution.
Solved by Abdulla-Qaladzay. Go to Solution.
hello @Anonymous 👋
you can bake them by transform maps in Maya as you see in the video attachment
actually there is some other ways but till now I couldn't find a better way than that.
I hope that help.🤍
Can't find what you're looking for? Ask the community or share your knowledge.