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03-28-2019
11:31 PM
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Hello,
I have been working with 3D models of eyewear (.obj format). When I upload them onto Unity, although the scales are the same, the sizes of the glasses are different. I concluded that it must be the 'bounding box' sizes for the 3D models, since when I open the obj folders, they are different numbers.
How can I change the bounding box sizes for these 3D models on Maya so that all glasses can be same size on Unity? Is Maya capable of this or should I be using something else?
Any help would be much appreciated. Thanks!
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