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help with understanding texture alphas

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12-19-2016
06:15 PM
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From what I understand, you can use the alpha of a texture for things like transparency, but I can't figure out how to use them. For some reason I'm unable to connect Out Alpha to the transparency node in hypershade (nor Alpha is Luminance, Alpha Gain, Or Alpha offset). In fact the normal map outputs the out alpha rather than color, which is what I thought would have been used. I had read the issue may have something to do with dds files (I imported a model from a game to use as a reference for my own model, I don't know much about the dds file format) and the solution was to convert them to targas, but I still have the same issue. Is it something in the maya settings I don't have right? I'm using Maya 2016 extension 2.