Help >> obj comes in as partial triangles, can't find node editor either

Help >> obj comes in as partial triangles, can't find node editor either

Anonymous
Not applicable
371 Views
4 Replies
Message 1 of 5

Help >> obj comes in as partial triangles, can't find node editor either

Anonymous
Not applicable

Just started using Maya 2018 school version, a friend made a character in zbrush, retopologized it, sent it to Maya 2015 or 2016 (not sure) and created a basic scene (.mb) with a 3 point light set up and a ground plane/background plane.  It opens in Maya for me half normal and the body of the character is all triangles.  I do not see where the node editor is to select for converting to triangles when I highlight those faces... was it moved or is hiding in v2018?  What else could be the prob?  Never had this problem, I just animate already set up scenes that have no kinks/issues so this is new to me to problem solve.  Lightwave I could have figured it out no problem, Maya not so much.  I am having him now export just the character as .obj by selecting export as polygons not quads to see how that shows up

0 Likes
372 Views
4 Replies
Replies (4)
Message 2 of 5

sean.heasley
Alumni
Alumni

Hi @Anonymous and welcome to the community!

 

This could be happening if you were opening the actual scene file since its much older than 2018.

 

That said, having them export as an obj is the right step to take next. Please be sure they don't have triangulate toggled as that is whats most likely causing the issue on export.

 

If this issue is still occurring, please feel free to attach the obj here and/or a screenshot or two so we can get a better idea of how to further assist you!

 

Please let me know if anything changes!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

0 Likes
Message 3 of 5

Anonymous
Not applicable

thanks for your help ....we are both using Maya 2018.  Attached is a pic of how the fbx file imported.  This is supposed to be a guitar.  Same thing happens as an obj as it does fbx, and yes they were saved out as polygonsGTR_problem_01.JPG

0 Likes
Message 4 of 5

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

When you get a chance, can you attach the obj file and/or the scene file here so I can take a look at it?

0 Likes
Message 5 of 5

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Just wanted to check in to see how things were going. Are you still having this issue?

0 Likes