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Having an issue when exporting Model/Textures from Maya (2022) Into Substance Painter (2019)
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So when I create my UV maps in Maya, they are okay with nothing overlapping (First Image). However, when my model is imported into Substance, I get overlaps, making painting certain parts impossible to texture correctly (Second Image). I'm just trying to figure out if this is an issue with Maya or something is going wrong with my Substance.