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Hardware rendering without hardware render buffer (Maya 2018)
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09-02-2018
01:14 AM
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I am currently following a tutorial, the pdf of which can be found via: https://graphics.stanford.edu/courses/cs448b-01-fall/LEARNINGMAYA2.pdf
Unfortunately, this pdf is based on a previous version of Maya (I am using Maya 2018 with an educational license). I have to hardware render a particle effect, which in the tutorial is done via the Hardware render buffer. As this does no longer exist in the most recent version of Maya, I am wondering how I can achieve the same results with the tools at hand. The picture shows the instructions, some of which I cannot seem to find anywhere in Maya 2018. I'm mainly in trouble with the Alpha source and Geometry mask settings. How do I tackle this without the Hardware render buffer? Many thanks!