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Hello Maya community!
I am a uni student in a course that uses this software and I am running into some issues with character rigging and haven't been able to find something that matches my problem (I am sure there is but I just don't understand it).
For reference, I know my model is quite simple, its for a silly game "demo" for an assignment. Yes I have messed around with the skin weighting but it didn't fix the problem. Yes I know the Torso is stretching and I have been able to fix that with skin weighting.
Basically the "hand" on my character model keeps detatching when I move the arm and I am not too sure how to fix it. The mesh is one large mesh, there are no seperate parts to it. I have deleted the history, and froze the translations or whatever it is. I am running out of options to fix this hence my post here, it is probably something super simple but I just cannot figure it out.
If anyone is able to help, that would be amazing and would save a lot of my tears!
Solved! Go to Solution.