Geometry detatching after rigging

Geometry detatching after rigging

21ahtt
Observer Observer
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Message 1 of 3

Geometry detatching after rigging

21ahtt
Observer
Observer

Hello Maya community!

 

I am a uni student in a course that uses this software and I am running into some issues with character rigging and haven't been able to find something that matches my problem (I am sure there is but I just don't understand it). 

 

For reference, I know my model is quite simple, its for a silly game "demo" for an assignment. Yes I have messed around with the skin weighting but it didn't fix the problem. Yes I know the Torso is stretching and I have been able to fix that with skin weighting. 

 

Basically the "hand" on my character model keeps detatching when I move the arm and I am not too sure how to fix it. The mesh is one large mesh, there are no seperate parts to it. I have deleted the history, and froze the translations or whatever it is. I am running out of options to fix this hence my post here, it is probably something super simple but I just cannot figure it out. 

 

If anyone is able to help, that would be amazing and would save a lot of my tears!

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Accepted solutions (1)
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Message 2 of 3

Christoph_Schaedl
Mentor
Mentor
Accepted solution

The bone of the arm just needs more weight. Give it 100% skinweight and smooth it later.

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https://linktr.ee/cg_oglu
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Message 3 of 3

lauri_barnhart
Autodesk
Autodesk

@21ahtt - Welcome! Thanks for your question.

 

Did the information provided by @Christoph_Schaedl help?

 

If yes, please mark the reply as the accepted solution.

 

This helps other community user find a solution to similar problems.

 

If the issue persists, let us know with an update so we can assist further.

 

Regards,

 

Lauri | Community Manager


Lauri | Community Manager
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