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Hello, I've been having some trouble setting up transparency properly on certain objects in Maya, where seemingly random faces have different amounts or seemingly flipped faces when viewed through other transparent faces. I generally have two different methods for making objects like cups with transparency. One is by using splines and revolving them to make the polygons, and it won't have this issue at all when I assign the material. However when building from box modeling or retopoing more unique objects, this issue occurs, especially if I use the insert edge loop tool.
I've tested different shaders (currently using stingray as we use .glb for work) and messing with the normals in various ways but that hasn't helped either. I've attatched an image from maya, and a 3d viewer, as well as the maya file for the model. I would really appreciate any help you can provide. Thank you!
Solved! Go to Solution.