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Extract faces rigged model and export to fbx
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Hello. I have an issue.
I have a rigged model and I want to extract some faces before export to Unity in fbx. But when I export, Maya says me:
"The plug-in has detected mesh nodes with unsupported operators that affect the vertex and/or face count. To correct this, delete the Non-deformer history before exporting. The following nodes will not be processed:
polySurface2".
But when I delete the Non-deformer history Maya crashes.
My question is; Is it posible to extract face to a rigged model and export it in fbx?
thanks for the answers and sorry if my english isn´t correct