Edit Uv's on hidden objects?
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Hello, I was hoping someone might have an idea to get around an issue I've been having.
We have a character that has an attribute which changes their clothing slightly. but it seems some of the Uv's overlap since they share the same udim. so when clothing option one is selected in the attributes, it hides all the other geo and shows the selected version. however I cannot see the uv's of objects whilst they are hidden, so laying them out without overlap is all guesswork. Is there a way to edit the uv's on objects that are hidden?