DX11 Tessellation Crashing Maya
Not applicable
02-09-2018
04:27 AM
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I was hoping to use DX11 tessellation to display displacement in the viewport, but my Maya always crashes with a fatal error shortly after applying the displacement. To test this I used blank scene and applied a displacement texture onto a sphere and I get a crash either instantly or within a few seconds. I tried using both Shaderfx and the dx11shader. My viewport renderer is set to DirectX, not OpenGL. The dx11shader plug-in is loaded. My GPU is Nvidia GTX-770 and my graphics card drivers are up to date. My Maya is 2018.2, but I have experienced this issue in 2018 and 2017 as well. Is there any way I can get rid of the crashing?