Difference Between Texturing & Shading?
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Hey guys,
I just wanted to know, what is the difference between texturing and shading?
Is shading only used in game engines? And texturing used when you render in Autodesk?
So for example in this workflow, what part is texturing and what part is shading?
1)
Texture Cleaning and Preparation How to prepare textures to be used inside Mari. Cleaning Highlights and producing an albedo-like texture.
2)
Bit Depths Technical background behind the concept of bit depths and their importance.
3)
Diffuse Map How to create a diffuse color channel from a set of photo references.
4)
Shallow SSS map How to create the one of the essential SSS components.
5)
Mid SSS map The second element needed to build a good SSS skin shader.
6)
Deep SSS map The third SSS component and its colors.
7)
8)
Primary Specular map The main specular map, regions and intensities.
9)
Secondary Specular map Enhancing facial features and reflections.
10)
Glossy map Tight vs broad reflections.
11)
Bump Map Augmenting high frequency details.
12)
Displacement textures Preparing Surface Mimic’s* textures to be used inside Mari.
13)
Displacement Map Creating a full displacement map based on textures from previous lesson.
14)
Eyes Diffuse map Iris and Sclera color map.
15)
Eyes Specular map Giving life to the eyes.
16)
Eyes Bump map Adding volume to veins and iris.