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I was wondering if there is any way to create an animation based on multiple meshes. The goal is to have a different mesh (with different topologies) in each frame.
I have done it by changing the visibility of each mesh in the selected frame but I was wondering if there is a way to have one mesh and change its geometry in each frame (something like replacing meshes but with keys on selected frames) to have one mesh changing during timeline (based on multiply meshes).
Solved! Go to Solution.