Converting Character mesh into NCloth results in loosing shaders!
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Hello there,
I have a character that has multiple textures assigned to it for torso, head, legs, arms, eyeballs and so on.
So multiple textures assigned for one single Mesh.
I am trying to convert this Mesh into an NCloth so i can try to simulate skin.
The issue i am having is that after converting this mesh into NCloth i lose all my textures.
Google tells me to reattach all my textures via Hypershade. But there is not one single texture as i mentioned, there are multiple ones, and it doesnt work.
I also tried Mesh->Transfer Shading Sets (from a duplicated mesh before converting to NCloth) but with no success. It transfers some textures but they are placed wrong. Its not correct...
Is there a way i can convert a mesh (that has multiple textures attached) into an NCloth without losing textures?
Help!
Thanks a bunch.