Convert a projection (from camera) into classic UV. How ?
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Hello
I would like to convert my projection done with a camera into "classic UV". In a way I want to freeze the UV.
Some precisions : I don't want to bake the texture, it 's the UV I want to "bake". And I don't want to use the create reference texture object to freeze it in maya. My aim is too export the object in a compositing software (Fusion), so I need him to have classic 2d UV (not projection).
Thanks for help
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