Constrains

Constrains

Anonymous
Not applicable
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Message 1 of 7

Constrains

Anonymous
Not applicable

I have a mesh that i created with Mixamo and rigged using their pipeline to do so. I created hair using xgen and a copy of the meshes hairline.  I cant get the hair to constrain to head control and react with the head movements. In 3Ds Max this is VERY easily achieved with a simple link constraint or path constraint. How do i achieve this in Maya as ive been trying at this for 5 hours now?  None of the constraint in Maya give me the desired result.

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1,550 Views
6 Replies
Replies (6)
Message 2 of 7

santd
Autodesk
Autodesk
Accepted solution

Hello @Anonymous,

 

 

Thank you for posting to the Area forums.

 

There are a couple of ways you could do this. One would be to bind the scalp mesh (where the XGen is applied) to the head joint on the character and the other would be to use a parent constraint on the scalp mesh from the head joint.

 

Hope that helps.

 

Cheers,




David Santos

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Message 3 of 7

Anonymous
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Thank you so much i feel stupid now its very easy to do in maya as well

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Message 4 of 7

Anonymous
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Ok so the actual xgen hair is not moving with my control rig only the mesh that the xgen hair was created on so how do you i guess bake the hair so its all one mesh like in Max you can collapse the modifer down or just keep it up in case you want to reedit the hair and either way you do it, it will follow the CAT or Biped head movements.

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Message 5 of 7

mujuningaiza
Advocate
Advocate

You can create deformers like clusters for hair guides, use parent constrains or any other constrains of you preference, for the sake off effect you are after you can use your custom attributes like enum  and SDK so as to turn off effect of constrains when you need to. Hope this might help you

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Message 6 of 7

Anonymous
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What's enum and SDK?

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Message 7 of 7

mujuningaiza
Advocate
Advocate

Enum it's a custom attribute you can create Common menus Modify>Add Attributes, this attributes contain drop down list which is unlimited and you can rename according to your sake, those custom atributes are great when you want to use SDK (Set driven keys)

 

SDK is available in Animation menu set Key>Set Driven Keys>Set

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