good news, figured it out! 1.8 gamma was too dark and 2.2 gamma was too light, so... 2.0 gamma is what we need.
In your maya install folder (on windows it's C:\Program Files\Autodesk\MayaXXXX) open the synColor/transforms/gamma folder. Duplicate apply_2.2_gamma.ctf and rename it to apply_2.0_gamma.ctf. Open it up in a text editor. Find <GammaParams gamma="2.200000000000000" /> and change to <GammaParams gamma="2.000000000000000" />. Save your file.
In Maya:
1. Open the Preferences window (Windows > Settings/Preferences > Preferences)
2. In the left column, select Color Management (Settings > Color Management)
3. Under Color Transform Preferences, click the View Transform dropdown arrow
4. Scroll down to the bottom of the list and select + Add New
5. Click the folder icon to the right of the Transform File field
6. Browse to and select "apply_2.0_gamma.ctf"
7. In the Transform Name field, type "2.0 gamma"
8. In the Source Color Space dropdown, select "Raw"
9. Click Save
10. Verify that View Transform is now set to "2.0 gamma", click Save
For vertex colors with no lights in the scene, this gives me exact RGB values in the viewport. No idea what happens with lights or textures as that's not a concern with our pipeline.