Casting and receiving shadows from multiple sources

Casting and receiving shadows from multiple sources

Anonymous
Not applicable
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Message 1 of 7

Casting and receiving shadows from multiple sources

Anonymous
Not applicable

Hey so I'm wondering if there is a way for material to not receive shadows from itself but from other sources?

 

Here's my example I have a character who I don't want the body mesh to receive shadows from itself but I still want it to cast shadows. On top of that I want other objects to still be able to cast shadows on the body mesh.

 

https://twitter.com/AutodeskHelp/status/937789834051043328

https://twitter.com/TheNewCultKing/status/937614284691001349

https://twitter.com/TheNewCultKing/status/937614284691001349

https://twitter.com/TheNewCultKing/status/937614284691001349

https://twitter.com/TheNewCultKing/status/937614284691001349

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6 Replies
Replies (6)
Message 2 of 7

tony.su
Autodesk Support
Autodesk Support

If you use Arnold, you can close self shadow.

Screen Shot 2017-12-05 at 9.48.21 AM.pngScreen Shot 2017-12-05 at 9.48.32 AM.png 



Tony Su
Product Support
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Message 3 of 7

Anonymous
Not applicable

will that work with mel materials like toon shaders?

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Message 4 of 7

tony.su
Autodesk Support
Autodesk Support

You can try toon shading in Arnold.

https://support.solidangle.com/display/A5AFMUG/Toon+Shading+the+Juggernaut



Tony Su
Product Support
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Message 5 of 7

Anonymous
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that's what my next inquiry was gonna be.

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Message 6 of 7

tony.su
Autodesk Support
Autodesk Support

O. Arnold is a good renderer.



Tony Su
Product Support
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Message 7 of 7

Anonymous
Not applicable

hmm well i was going to go with Arnold but now i have a new problem it doesn't have anything for backface culling as i'm using that technique to get an outline for my character. So now I'm back at square 1.

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