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Casting and receiving shadows from multiple sources
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12-04-2017
05:29 PM
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Hey so I'm wondering if there is a way for material to not receive shadows from itself but from other sources?
Here's my example I have a character who I don't want the body mesh to receive shadows from itself but I still want it to cast shadows. On top of that I want other objects to still be able to cast shadows on the body mesh.
https://twitter.com/AutodeskHelp/status/937789834051043328
https://twitter.com/TheNewCultKing/status/937614284691001349
https://twitter.com/TheNewCultKing/status/937614284691001349
https://twitter.com/TheNewCultKing/status/937614284691001349
https://twitter.com/TheNewCultKing/status/937614284691001349
