I recently upgraded my computer with a new motherboard and processor to keep up with rendering. But now, I can't even seem to open Maya.
Every time I try to, the program freezes right at start up. I've tried reinstalling it. But still no luck. Any ideas as to what I can do?
System Info:
Maya 2016.3.18.11
Windows 10 Pro
Processor: Intel(R) Core(TM) i9-9900K
RAM: 32GB
Graphics Card: NVIDIA GeFroce GTX 1060 6GB
Here is a copy of the dialogue box: Initialized VP2.0 renderer {
Version : 2016.3.18.11. Feature Level 5.
Adapter : GeForce GTX 1060 6GB/PCIe/SSE2
Vendor ID: 4318. Device ID : 7171
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 6144 MB.
CPU Memory Limit: 31054.4 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Unable to detect NVidia driver version. Disabling asynchronous read-back for OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.1.120.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
Choosing OpenCL Device GeForce GTX 1060 6GB. Device Type: GPU Device is available.