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Blend Shapes Glitch

Blend Shapes Glitch

ktheorin1
Enthusiast Enthusiast
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Message 1 of 6

Blend Shapes Glitch

ktheorin1
Enthusiast
Enthusiast

So I've created a blend shape for my character and applied the effect. Everything worked fine. However, later I had to go back and edit the body (without touching the head polygons). To correct the difference in my original body and the blend shape's body, I copied the new body and attached it to the head of my blend shape. Now, when I put the blend shape effect on it, all the polygons scramble. The shape looks exactly the same and theoretically uses the same types of points seeing as the heads of each were not touched and the bodies of both are identical duplicates.

 

Is there anything I can do to fix this issue? I've made many blend shapes and I don't want to have to redo that work.

 

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Accepted solutions (1)
1,365 Views
5 Replies
Replies (5)
Message 2 of 6

mspeer
Consultant
Consultant
Accepted solution

Hi!

The vertex numbers are different (see screenshot) and although the objects have the same amount of vertices they don't have the same topology (check amount of edges), so also Reorder Vertices or Transfer Vertices can not solve it (it looks better, but still not right).

 

arm_vertnr.gif

 

 

 

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Message 3 of 6

ktheorin1
Enthusiast
Enthusiast

Is there any way of fixing this issue with the vertices? Either that, or is there any quick way of transferring the modeling I did on the blend shapes onto a new duplicate of the updated body?

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Message 4 of 6

ktheorin1
Enthusiast
Enthusiast

Or how do I find this additional line?

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Message 5 of 6

ktheorin1
Enthusiast
Enthusiast

I found one area where i messed up connecting points. The models should be very similar now.

Message 6 of 6

ktheorin1
Enthusiast
Enthusiast

Okay, I reordered vertexes now, and everything works great!