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So I've created a blend shape for my character and applied the effect. Everything worked fine. However, later I had to go back and edit the body (without touching the head polygons). To correct the difference in my original body and the blend shape's body, I copied the new body and attached it to the head of my blend shape. Now, when I put the blend shape effect on it, all the polygons scramble. The shape looks exactly the same and theoretically uses the same types of points seeing as the heads of each were not touched and the bodies of both are identical duplicates.
Is there anything I can do to fix this issue? I've made many blend shapes and I don't want to have to redo that work.
Solved! Go to Solution.