Hi I've exported displacement map from zbrush 3 UV udim tiles
and when i use just single map i mean UV Tiling mode - off it works try one by one
so first, i thought problem is from zbrush
but even when i use just one map if i change my Tiling mode to something else like zbrush mudbox udim everything
it goes weird blob
using just one map
the only thing i changed is UV Tiling mode
it goes like this for every other maps ..
Using only one of 3 maps it looks working properly but when i change udim and even if there is only one map it shows this blob face
My UV
the most obvious thing I can glean from these images is that if you exported from zBrush you should be using zBrush tiling. The maps are the same but the naming convention changes, therefore it is likely that Maya is not applying the correct texture.
Idk how to edit my post so i'm gonna just reply my own
result are same it doesn't matter even if i use one or all correct 3 files. cause it shows same weird result
and chaning UV Tiling mode to zbursh mudbox anything
only off and using one map works..
thanks for reply
it didn't work..
i don't understand why it happens when i apply one by one and UV Tiling mode off it works
but even if i use only one map if i change UV Tiling mode to something else it goes weird
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