Community
Maya Forum
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

{Biginner Question}Udims displacement acts weird blob everywehre

3 REPLIES 3
Reply
Message 1 of 4
dltkdgns5170
301 Views, 3 Replies

{Biginner Question}Udims displacement acts weird blob everywehre

Hi I've exported displacement map from zbrush 3 UV udim tiles

and when i use just single map i mean UV Tiling mode - off it works try one by one

so first, i thought problem is from zbrush

but even when i use just one map if i change my Tiling mode to something else like zbrush mudbox udim everything

it goes weird blob

 

using just one map

55.JPG

 

the only thing i changed is UV Tiling mode

it goes like this for every other maps ..

Using only one of 3 maps it looks working properly but when i change udim and even if there is only one map it shows this blob face

 

215.JPG

 

 

My UV

135.JPG

 

 

3 REPLIES 3
Message 2 of 4

the most obvious thing I can glean from these images is that if you exported from zBrush you should be using zBrush tiling. The maps are the same but the naming convention changes, therefore it is likely that Maya is not applying the correct texture.

Message 3 of 4
dltkdgns5170
in reply to: dltkdgns5170

Idk how to edit my post so i'm gonna just reply my own

 

result are same it doesn't matter even if i use one or all correct 3 files. cause it shows  same weird result

and chaning UV Tiling mode to zbursh mudbox anything

only off and using one map works..

1351354.JPG

Message 4 of 4

thanks for reply

 

it didn't work..

i don't understand why it happens when i apply one by one and UV Tiling mode off it works

but even if i use only one map if i change UV Tiling mode to something else it goes weird

 

 

 

 

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report