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Best workflow for ensuring two characters have identical topology

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Message 1 of 3
Anonymous
295 Views, 2 Replies

Best workflow for ensuring two characters have identical topology

Hi guys,

 

I'm working on an animated short with several humanoid characters. I have retopologised and rigged Character 1. I would like to use the same retopologised mesh for Character 2, so that I don't have to redo weight painting/blend shapes. My plan is to snap the retopologised Character 1 mesh to the Character 2 sculpt, so that Character 2 has the same topology as Character 1.

 

Is this the best workflow to avoid redoing too many blend shapes/weight painting? And are there any tools/tips that might help with the snapping process? My plan was to make the high res mesh live and snap with the Quad Draw tool, but I've done some tests and this didn't work very well.

 

Apologies if this is a very basic question, I can't seem to find much information online about this. Thanks! 🙂

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Message 2 of 3
MrMeireles
in reply to: Anonymous

Just make one blendshape that personalizes the Character 2. Done. 


Remember to share your knowledge. That's good for everyone!

MrMeireles

[Maya 2018.6/2020.4]
[Windows 10 Pro 64 bit Intel i9 9900K 32GB]
[Asus TUF RTX 3060 Ti]
Message 3 of 3
lynn_zhang
in reply to: Anonymous

Hi @Anonymous 

 

Did you try the suggestion above? Let us know if it works!🙂





Lynn Zhang
Community Manager


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